To illustrate the competitive and combative spirit of the Five of Wands, here are five crane-claws in one all vying for a single plush toy. It's hard enough to win this game when you're playing it alone, so adding others into the mix would only tangle things up considerably, especially if you were all focused on the same prize.
I think the triviality of this game is also important to note. These kinds of failures (or even victories) provide no useful commentary on your actual abilities, and the results of gameplay have no lasting effects on the arc of your personal development. Apply that reasoning to whatever exciting/frustrating/distracting games you're getting caught up in lately and you'll wind up taking things a lot less personally. In the meantime, you should still play to win:
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